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It's hard to imagine a more perfect digital CCG experience. You can read our analysis of what makes Hearthstone so great here. This game marked the first time in my life I found myself saying, "Heck yeah, necrosis!
You control an epidemic, and your aim is to spread it throughout the world and kill everyone before humanity can develop a cure. You have a variety of tools at your disposal to mutate your virus: Each of these can be built up in trees that interconnect, making your virus strong.
And, as your virus spreads, you gain DNA points that you can spend on more abilities. It's tremendously exciting, especially when your virus grows strong enough to mutate on its own, as you race against the development of a cure.
This Tomb Raider-themed puzzle game game is similar in style to the runaway hit Hitman Go, a strategy game where you move Agent 47 around a board to take out targets without them seeing you.
In Lara Croft Go, the experience gets more complex: Not only do you have to take out enemies from behind or the side, you have to navigate crumbling ruins and solve obstacle mazes.
Luckily the move counter has been removed so you can take your time, and each level is short enough that you don't lose massive amounts of time if you have to start again.
It's a fresh new take that manages to capture the old-school spirit of the original Tomb Raider. And since it doesn't require an internet connection to play, it's great for plane rides.
Snowboarding at high speed has never been so relaxing as it is in Alto's Adventure. Very simple one-touch controls let you guide Alto and several other unlockable characters down the mountain while getting big air, grinding edges and performing multiple back flips.
With beautiful endless mountain scenery, amazing day-to-night transitions and a mesmerizing soundtrack you should definitely wear headphones , this is a must have on any iOS device.
The developer for this game, Snowman, recently delayed the upcoming sequel , Alto's Odyssey, saying they want to make sure to get it right.
Once you play the original, I'm sure you'll understand why perfection is important to the small development team. Smash Hit takes one core gameplay mechanic and revolves an entire game around it -- and the result is utterly superb.
The premise is simple: It's a species of first-person rail shooter, only instead of shooting, you're throwing metal balls at glass objects.
However, the game is over when you run out of balls, which means conserving balls is in your best interest, and smashing into things -- which makes you lose balls -- is not.
It may not sound compelling on the page, but once you embark on the incredibly satisfying journey of smashing everything, you'll find it very hard to stop.
Fireproof's The Room series is, everyone can agree, one of the most spectacular puzzle series ever produced on any platform.
Now that the third game is out, I can confidently say that they have been growing in both scope and complexity as the series progresses.
The basic format remains the same throughout: Solve a series of puzzle objects to progress onto the next puzzle as well as the next small piece of the story.
All three games in the series hit that brilliant, elusive spot between mentally challenging and satisfying. And they're gorgeously tactile, beautifully designed down to the finest detail.
I recommend full immersion: Escher-inspired puzzle game Monument Valley is a strange, lovely, deeply rewarding rabbit hole of an experience.
You control the tiny Princess Ida on a mysterious mission in a place called Monument Valley, made up of non-Euclidean structures populated by belligerent black birds.
The nature of her mission is part of the splendid discovery experience built into the game as you guide Ida around the monuments, twisting and sliding to shift perspectives in order to make your way through the levels.
So much care has been put into every single aspect of the game to make it a wonderful experience for players, and you'd be very hard-pressed not to fall head over heels in love with it.
Dandara is a platformer that has you flinging yourself from surface to surface as you explore a vast world. It's a multiplatform title you can also get on consoles, which probably explains why it's quite a bit pricier than most iOS games.
If you can get past the price, though, Dandara has a giant world to explore with cool-looking graphics, tons of mystical creatures and an excellent soundtrack as you try to save the world of Salt.
Platformer gaming fans should definitely pick this one up or watch for price drops in the future, because it's a great game to have on your phone.
German developer Andreas Illiger only ever released the one game for mobile, but what a game it is. You have have heard of 's Tiny Wings, a one-touch game that saw you racing a tiny bird across procedurally generated islands to get as far as possible before nightfall.
In the intervening years, Illiger has continued to maintain and update the game, and it's remains a beloved favourite for its lovely setting and streamlined gameplay -- an early example of how to make a mobile game just right.
You can't really play a console-level quality Destiny game on your iPhone, but with Shadowgun Legends it's about as close as you can get.
This first-person shooter might be the best in the app stores, with a base camp it's more of a city where you can hit up shops to buy weapons and armor, a place to gamble for more in-game currency, a black market for new items, and so much more.
There are tons of in-app purchases here, to be sure, but you can easily avoid them. The gameplay itself is excellent as you plow through story missions, unlock puzzles, and blast your way through enemies in order to achieve greater and greater fame.
Find new weapons as you play with unique exotics and other firearms that will remind you of Destiny.
Though it's a whole different setting, Shadowgun Legends is basically Destiny for your phone, and it will definitely surprise you with its depth.
Renegade is one of those games that seems like it would be impossible on mobile, the graphics are just so jaw-droppingly gorgeous.
A jetski-style racing video, it sees you, a disgraced former champion, competing against other racers, performing stunts and defeating bosses for a chance to reclaim your former glory.
It's built on the developer's own engine, and plays like a dream, honestly. It's a strange, beautiful, sad, experimental adventure game about a warrior on a mysterious quest.
Its pixellated art style, gorgeous soundtrack and unique gameplay mechanics spawned a thousand imitators, but nothing has ever come close to the wonder of Superbrothers: Out There is a game about survival and strategy, carefully managing your resources as you travel the stars.
It's also a tale of ultimate, lonely isolation. It tells the tale of an astronaut who wakes from cryosleep to find that he's no longer in orbit around Jovian moon Ganymede -- in fact, he's not even in the solar system.
He has no idea where he is, and has only unreliable alien technology as a guide home. You have to carefully manoeuvre through dangerous situations and manage resources as you navigate the stars -- because when your astronaut dies, it's game over.
And all the while, you have no way of knowing if what you seek is truly the way home. In this game, you're stuck in prison serving hard time.
But as you go about your daily routines, you slowly realize that with the right tools, a good plan and an opportunity, you can break out.
The Escapists uses old-school graphics, but it doesn't take away from the game's complexity as you try to piece together the best way to escape from several different prisons.
You'll acquire tools by stealing utensils from the mess hall, paying prisoners who know how to get stuff from the outside and doing jobs to raise money to pay for it all.
On its face, it looks simplistic, but The Escapists is a fun and challenging time-waster that's great for anyone who likes solving puzzles.
We don't think we've ever seen a real-time strategy game as pared down as rymdkapsel. It's as much about battles as it is about building and exploration, and every aspect of the game is as minimalist as it gets.
In deep space, you have to build a base using tetromino-shaped tiles, laying them down in a tight configuration to make sure you maximise resources.
Meanwhile, you have to explore and mine the surrounding monoliths, while defending against enemy attack. There's only one type of unit to build, for example, and three resource types.
Instead of complexity in that regard, you have to focus on planning out the best possible base to get everything done as efficiently and minimally as possible.
It's an absolutely perfect RTS design for the mobile format. This one is quite a bit more involved than some of the other games here, but it's a great survival game that challenges you to start with nothing, then slowly uncover the secrets of a land inhabited by dinosaurs.
You'll learn how to build a fire for warmth, how to hunt for food, and eventually craft weapons and clothing to increase your chances of survival.
A deep, tiered crafting system lets you work your way up to better clothing and weapons, and you can build more advanced structures to try to stay alive amidst dangers from the elements, dinosaurs and more.
Duet seems to be based on death, where you crash and burn and have to start the level all over again.
But if you look for the thematic clues, the game is crawling with it: It requires your spatial cognition to navigate the levels and avoid hitting the obstacles with your paired red and blue dots, which can only turn on a wheel at the bottom of the screen.
It's this that fills it, in spite of its difficulty, with immensely satisfying "eureka" moments. And it has a kick-ass soundtrack. The Binding of Isaac: Rebirth won't be for everyone.
You play a naked heavily stylised child, crawling deeper into the Earth's underbelly, slaying the monsters you find there using your tears as bullets in a grotesque bloodbath after the character's mother tried to kill him at the behest of God it's all very Old Testament.
If this does sound like it's up your alley, you're going to find a game of which you'll possibly never tire: This is one of the creepiest games on a mobile platform.
It seems the animatronic robots that entertain the children during the day -- Freddy Fazbear, Bonnie the Bunny, Chica the Chicken, and Foxy the Pirate Fox -- become active at night.
From your base inside the security room, you can monitor them via staticky camera feeds, closing the doors when they draw near -- but you have limited power that you need to conserve, and the longer you work there, the more restless the animals become.
Packaged up inside some terrifying gameplay is a mystery: What happened to the bodies of the murdered children? And why do the animatronics walk by themselves?
There are now five games in the Five Nights at Freddy's series, and you can find them all on Scott Cawthon's iTunes page.
You use the pump button to speed up, the left joystick to choose a trick as you get air, then hit the spin button, tilt your iPhone or both to pull off insane tricks.
Be warned, if it's not clear already, the controls can be very complex, but after some practice, landing that big air trick is definitely satisfying.
Before you download Pumped BMX 3 link below , it's important to note that in Pumped BMX 1 and 2 , the tracks are a bit more forgiving, so if you want to ease into these games, maybe try one of the earlier ones first.
This side-scrolling platformer is unlike any other. You move through the levels by "pruning" cells from a blob of fungus, which causes new cells to grow elsewhere on the blob.
By constantly pruning and reshaping the fungus, you learn to control it into new shapes that can be moved around to solve puzzles on the levels, collect other organisms and reach the end.
It's a remarkably clever take on the platformer that requires some very creative thinking. Crypt of the Necrodancer is a dungeon crawler like no other.
It's basically a procedural death labyrinth, but the gameplay is based on rhythm -- you have to move in time with the beat using your choice of control system taps or swipes , learning the monsters' rhythms to take them out without taking damage yourself.
It's an odd mash-up, but a brilliantly inspired one. Words can't possibly do Framed justice: The entire game takes place without words; it's laid out as a completely wordless noir comic, with our protagonists avoiding being spotted by law while double-crossing each other.
Gameplay is not action-based, but context-based: Although it may sound good, that's nothing compared to how magnificent it is to experience. And yes, a pair of headphones for the soundtrack is an absolute must.
A sequel, Framed 2 , was released for iOS in As landlord over a block of apartments in a totalitarian state, you oversee the tenants -- quite literally your job is to spy on them for the government.
You can choose to play by the government's rules or covertly help the people under your care, but at great risk.
Every action has consequences, with high stakes and multiple endings to unlock. Slayaway Camp is, at its core, a Sokoban -style puzzler, but it's what's wrapped around that core gameplay that makes it brilliant.
You play the villain in a series of slasher movies, and you need to hit and slay! The graphics are voxel-based, which keeps the gore-fest entertainingly cartoony, and every detail has been lovingly thought about -- from the "rewind" option when you fall to the scattered bones you leave in your wake.
Some levels have limits or special features such as fires to help you dispatch your victims and provide hazards that you need to avoid yourself , and you can even earn coins to unlock special kills.
For such a bloodthirsty premise, it's an utter joy. Lifeline is a text adventure, but one with a serious difference and much higher stakes than you might be used to.
You're not the protagonist of the story Taylor is the sole survivor of the crash of the Varia, on a barren moon somewhere in the vicinity of Tau Ceti.
Reaching out on comms, Taylor is able to find a single person, a single lifeline: As Taylor sets about exploring the inhospitable environment, you'll help make decisions on what to do next.
The troubling part is that none of the decisions are good ones and one wrong move could land Taylor in serious trouble. The mechanics are what set Lifeline apart.
It plays out in real-time, notifying you via your phone's alerts, through which you can also respond to and interact with Taylor, making this the first mobile game that I know of that can be played via the lock screen.
It's also compatible with the Apple Watch, where you can receive notifications when Taylor is ready to talk. And it's surprisingly heart-wrenching as you start to develop a connection with Taylor, knowing that hope for survival is, at best, slim.
If you manage not to kill Taylor, the adventure continues in Lifeline: Silent Night and Lifeline: This turn-based strategy game shares some similarities with Civilization, but simplifies the concept into a great iPhone game.
Pick from several different races with different strengths and weaknesses and then slowly take over the world as you upgrade your technologies, unlock new units, and bring your opponents to their knees.
The game comes with a few races to choose from, but you can get more through in-app purchases. Don't worry to much about learning curve because the game helps you learn the ropes as you play, but you'll soon figure out the best way to capture territory and go for the highest scores.
You can play alone against the AI or against your friends. One of the best things about the game is you can play a single player game in under 30 minutes.
Overall, the Battle for Polytopia is simply a great way to get your strategy gaming fix on mobile. Dungeon Rushers is a really solid top-down RPG experience.
You explore dungeons, square by square like a board game, encountering foes and defeating them with turn-based combat.
There are 10 characters most of them need to be unlocked , and your party can contain up to five, each with their own skill trees, and a crafting system means that you can experiment with making equipment -- and later in the game, you can make your own maps and play PvP.
It's a strong combination of elements that works beautifully. I was a big fan of the original Hero Academy when it came out a few years ago because you could choose between uniquely different armies and go to battle with your friends in asynchronous turn-based combat.
Hero Academy 2 improves upon the original with more polished animations and graphics, new challenges that keep gameplay interesting and new "decks" you can earn or buy to try out different armies.
I've only just started to explore the game, but it's already tons of fun, just like the original. Crashlands is kind of like Don't Starve for people who got frustrated by the unforgiving survival elements.
You're a space truck driver, crash landed on an alien planet. You have to gather resources, build a base and gradually craft your way to getting off-world.
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